I couldn't find any decent and helpful guides in the net so I started to write my own. I'm writing this guide as I play it, well I begun doing this after halfway. So this might take a while to finish. At the beginning I chose my character to be Yuna with whom I'll be doing the tower. Hope I will reach the top.
I'll try to add at least the following to this guide (in random order):
Help
Getting you started
Monster infos
Dresspheres
Trema lookalike item steals
Accessories
Items
Skills
Auto-skills
Traps
If you've played the Chocobo's dungeon game, you'll find this to be like that one. After initial scenes you start at the root of the Iuctyur tower (can't even write that correctly). To the left side of the screen is a shop and bit further you'll see an al bhed man, talking to him will give you good pointers how this game works so you definitely should see all what he tells you. I'm not going to write them all here.
Once you enter the tower, you won't be able to return to the shops unless:
You die
You use a specific item
Trema lookalike kicks you out
Something to remember:
You cannot enter menu screen outside the tower
Most actions in the menu will consume turns
Shop will appear randomly after taking a lift.
All dresspheres have their own HP, if that hp reaches ZERO the dressphere will be destroyed. If all dresspheres are destroyed, you'll be left with nothing but some ragged clothings and cannot enjoy any benefits the dresspheres provided
All floors are randomly generated as well as anything appearing in them
You need to reach an elevator to move on to next level
Every 5 floors you have to unseal the elevator before it can be used
After every 10 floors, you'll see a scene and gain 3 items (you need to open a chest)
At floors 20, 40, 60 and 80 you'll have to fight a boss (you'd be well adviced to save at the lift before the even then floors)
You can save only at an elevator when you're headed up, every 5 floors or using an item to save at other elevators
Item pouch can carry only 20 items at all times, including the dresspheres (they take so much space)
Loitering around too long on one floor will summon, for your enjoyment, a fiend that looks like Trema in FF X/X-2. He will usually first transform you into a syndicate goon and then maybe kick you out. He is undefeatable. Run like hell when you see him. You'll first be warned a few times about evil laughter heard from the distance until he appears. If he kicks you out, you need to start from floor 1 again.
Status ailments:
Most ailments wear off after enough turns have passed.
Confusion
This sucks ass big time. Your character will start acting randomly, and I really mean randomly. She attacks relentlessly even without an enemy around, moves however she pleases, THROWS AWAY YOUR ITEMS INCLUDING DRESSPHERES EQUIPPED (throwing against an enemy will make the thrown item to shatter), uses items on herself or the enemies, uses whatever spells at your disposal. I hate this ailment the most in this game. Getting hit won't unfortunately remove this ailment.
Poison
You lose HP each turn you take. Regular ol' poisoning ailment. Yessiree.
Darkness
Attacks miss more often. Can't use some items (can't read 'em?).
Doom
This is also a nasty ailment. Haven't seen a single miss (on Yuna), gives you a doom counter which will start the countdown down and it decreases every time the enemy which inflicted the status moves. Kill the enemy, leave the room or move to the next floor will be your salvation. Killing the foe won't remove the ailment but the counter will stop. It will continue decreasing from the same point if another enemy hits you again with doom. Does not wear off.
Berserk
Makes you run aimlessly and attacking, if an enemy is at your reach she will hit the enemy until it dies.
MP x 2
All spells/skills cost twice the mp to cast.
Sleep
Your character will sleep until hit physically or you wait enough many turns it to wear off.
Silence
Can't use any skills.
Slow
Every move you make, gives 2 moves for the enemies.
Goon
You transform into Leblanc Syndicate female Goon, can't change dresspheres or use items, attack/mag drastically decreased but all spells cost just 1mp. Leave the floor to cure.
Traps:
Biospray
Poisons you
Wind Slash
Damage when stepped on
Sticky trap
You can't move (you can attack etc though)
Plummet
Damage when stepped on
Pit trap
Fall to floor below
Trampoline
Makes you jump to random point in the floor
Boo! Tile
Character is startled and makes character scatter your items across the room
Nefarious Pit
Causes Sleep
Cursed Seal
An item gets cursed (even dresspheres)
Bomb's Wrath
One of your ANY item gets a doom counter and goes BOOM unless you leave the floor
Trema lookalike monster steals. This enemy looks like Trema, but is called the Founder ingame. I'm calling it Trema lookalike.
Floor = The floor on you must do the steal steal
Item(s) = The item(s) which will be stolen
Effect of the item = What item does
Acc = Accessory
Floor Item(s) stolen Effect of the item
44 Triple tiara Acc, strike 3 x in a row
49 Special pass Secret items are added to shop inventory
50 Tidying up Send an item to the warehouse
65 Lady Luck lv.4 A dressphere
70 White mage lv.4 A dressphere
72 Psychic lv.4 A dressphere
73 Berserker lv.4 A dressphere
74 Valkyrie nails Acc. More critical hits
75 Premiere ether Restore 50 mp
77 Quake records Quake magic
79 Special pass Secret items are added to shop inventory
Monsters on floors encountered. There are usually only 3 different enemies on each floor. Here I've listed which enemies I've met on which floor. Sometimes you'll see a pile of stones (attack many times enough, 9, and it'll break, sometimes you'll get an item) and pile of golden stones (every attack you land on it, nets you gil amount the damage you make) marked as enemies.
Floor Monsters
44 Flan Amarillo, Zurvan, Bicocette
45 Bomb, Protochimera, Bicocette
46 Bomb, Protochimera, Bicocette
47 Bomb, Protochimera, Guard Machina
48 Bomb, Protochimera, Guard Machina
49 Coeurl, Spine drake, Guard machina
50 Guard machina, Coeurl, Spine drake
51 Agama, Bolt Drake, Spine drake
52 Spine drake, Agama, Bolt drake
53 Agama,
54 Bolt drake, Agama, YSLS-99
55 Mycotoxin, YAU-28, YSLS-99
56 Mycotoxin, YSLS-99, YAU-28
57 Mycotoxin, YSLS-99, YAU-28, Pop Fry
58 Sahagin, Pop fry, YAU-28
59 Sahagin, YAU-28
60 Ultima Weapon (steal selling tips), Tomb, 3 x Sahagin
61 King Vermin!, Flan palido, Hug Bug
62 Flan palido, Hug bug, King Vermin!
63 Detonator, Balivarha, YAU-71
64 Detonator, YAU-71, Balivarha
65 Iron giant, Barbuta, Varan
66 Varan, Iron Giant, Barbuta
67 Barbuta, Hexapod,
68 Aculeate, Aranea,
69 Purpurea, Aculeate
70 Assault Machina, Amorphous gel, Purpurea
71 Malboro, Assault machina
72 Machina soldier, Skink,
73 Queen coeurl, Skink, YSLS-Zero
74 YSLS-Zero, Queen coeurl
75 Rhyos, Vertigo, Cactuar
76 Rhyos, Vertigo, Cactuar
77 Volcano. Cactuar, Hrimthurs
78 Volcano, Hrimthurs, Killer Hound
79 Killer Hound, Grim Gaze, Behemoth
80 Duo, Fractus
Level
44 | Flan Amarillo | N/A | Casts thunder |
44 | Zurvan |
| Casts DOOM, spells, mag up |
44 | Bicocette |
| Physical attacks cause Berserk |
45 | Bomb |
| Casts fire, self destructs |
45 | Protochimera | Bedtime novel | Attacks causes confusion, casts spells |
47 | Guard machina |
| Attacks cause mp x 2 |
48 | Coeurl | N/A | Usually docile, blaster attack |
48 | Spine Drake |
| Ice Breath |
51 | Agama |
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51 | Bolt Drake | Thunder breath |
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54 | YSLS-99 | N/A | Attacks cause slow |
55 | Mycotoxin |
| Casts thundaga, sleep, does not attack |
55 | YAU-28 |
| Attacks cause mp x 2 |
57 | Pop Fry |
| Castst MEteor, Holy all elemenal spells |
58 | Sahagin |
| Water cannon+ darkness |
61 | Flan Palido |
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61 | King Vermin! |
| Attacks causes silence |
61 | Hug Bug |
| Self-destructs |
63 | Detonator |
| Self-destructs |
63 | Balivarha |
| Casts firaga, attacks cause darkness |
63 | YAU-71 |
| Attacks cause mp x 2 |
65 | Iron Giant |
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65 | Barbuta |
| Attacks cause berserk |
65 | Varan |
| Damnation/thundaga |
67 | Hexapod |
| Self-destructs |
68 | Aculeate |
| Attacks cause silence |
68 | Aranea |
| Attacks cause gil drop |
69 | Purpurea |
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69 | Taromaiti |
| Damnation |
70 | Assault Machina |
| Attacks cause mp x 2 |
70 | Amorphous gel |
| Blizzaga |
71 | Malboro |
| Flees a lot, uses bad breath (slow,silence, poison) |
72 | Machina soldier |
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72 | Skink | N/A | Attacks cause silence |
73 | Queen Coeurl | Trap evading prime | Quake |
73 | YSLS-Zero | Wind Droplet | Attacks cause slow |
75 | Rhyos | N/A | Attacks cause confusion, casts spells |
75 | Vertigo | N/A | Sleep |
75 | Cactuar | N/A | Stronger that in earlier levels |
77 | Volcano |
| Self-destructs |
77 | Hrimthurs | Yubimello | Attacks cause Slow |
78 | Killer Hound | N/A | Attacks cause gil drop |
79 | Grim Gaze |
| Sleep |
79 | Behemoth | Tidying up |
|
80 | Duo (BOSS!!!) | Essence of healing | Quake+ adds confusion to the spell itself |
80 | Fractus | N/A | Self destructs immediately at contact |
Special event floors
Sometimes it seems like all you need to do is lay hits enough (or after killing necessary amount of enemies you need to perform an action for seal to break) to unseal one level of the lift, even though you should get kills. Oh well...
Floor Event Conditions for Unsealing Lift
50 After taking lift Kill 10 enemies, 5 free turns (O+select)
55 Kill 8 enemies, 3 empty attacks, 5 free turns, 2 magic books
60 Kill Ultima weapon
65 Wait Trema wannabee to appear
70 After taking lift Transform into syndicate goon (took me a few rounds afterwards, before the seal actually broke, it broke after I examined the lift and tried to use it then choosing just do nothing)
75 Kill 8 enemies, throw item 3 times, put item down 3 times, pass 5 times, attack thin air 5 times
77 Teleport onto fl 80? See floor 79 below.
79 No lift Trema comes and turns you to goon, then kicks you to floor 77. There, loiter around until he appears, turns you into a goon and teleports you to floor 80.
80 Kill the boss, thrice. Have CONFUSEPROOF!!!!!!
Accessories
The sell price applies when sold in a shop. Selling via item "Selling tips" will fetch you about a double selling price. Neat!
Accessory Sell Effect when equipped Acquisition
Armored vest | 4375 | Immune to frontal attacks | Warrior+berserker+psychic |
Asuran Seal | 600 | Heals HP with every enemy defeated | Warrior +songstress |
Dusk choker |
| Adds Darkness status to physical attacks | Gun Mage +Dark knight |
Fiendlord sigil | 2250 | Prevent ailment MP cost x 2 | Gun Mage+trainer |
Heating pad | 1000 | Nullifies all ice attacks | Berserk+songstress |
Megaphone | | Silenceproof | Songstress+black mage |
Rune of sanity |
| Confuseproof | Dark knight+gunner |
Stealth Cape | 6200 | Traps won't activate | Songstress+thief+psychic |
Steel Sandals | 1250 | Evasion easier up at lvl up | Lady luck+mascot |
Soldier's Bandana | 3925 | Halves all damage obtained | Gun mage+white mage+mascot |
Special Pass |
| Hidden items appear to shop list | Mascot+festivalist |
Triple tiara | 11250 | Attacks 3 times in a row instead of just one | Steal from Trema lookalike |
Valkyrie Nails |
| Critical attack rate up | Steal from Trema lookalike |
Waxing Moonstone | | Mp heals as you use turns | Gun mage+dark knigh+black mage |
Windy Pedicure | 2063 | Immobiliseproof | Warrior+psychic |
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Auto abilities:
Ability AP Effect Dresspheres needed
1/2 Damage | 87 | Halves all damage received. | Gun Mage + White Mage + Mascot |
50% Discount |
| Items are 50% cheaper in shops. | Warrior + Samurai +Dark Knight |
Accuracy Training | 50 | Accuracy goes up easier when leveling up. | Gun Mage +Songstress |
Berserkproof | 40 | Guard against Berserk | Thief + Festivalist |
Curse Guard | | Guard against curse | Lady Luck + Festivalist |
Darkproof | | Prevents the Darkness status. | Samurai + Festivalist |
Darktouch | 60 | Attacks induce Darkness | Gun Mage + Dark Knight |
Detect Enemies | 40 | You see enemies on minimap | Alchemist + Mascot |
Dress Guard | 40 |
| Alchemist + Songstress |
Confuseproof | 55 | Guards against Confusion status. | Gunner + Dark Knight |
Defeat to Heal HP | 65 | Recover HP after defeating an enemy. | Warrior + Songstress |
Defeat to Heal MP | 75 | Recover MP after defeating an enemy. | Gunner + Festivalist |
Defensive Training | 50 | Defense goes up easier when leveling up. | Thief + Berserker |
Detect All Traps | | All traps from the current floor are shown on the mini-map. | Thief + Trainer |
Detect Nearby Traps | | Traps in 8 hexagrams area will appear | Black Mage + Lady Luck |
Doomproof | | Guards against Doom status. | Samurai + Dark Knight+ Trainer |
Double Gil | 50 | Doubles earned Gil. | Psychic + Festivalist |
Evade Traps | 75 | Traps won't trigger, ever. | Songstress + Thief +Psychic |
Evasion Training | | Evasion goes up easier when leveling up. | ady Luck + Mascot |
Fireproof | 30 | Nullify all Fire-elemental attacks. | Gunner + White Mage |
Gil for EXP | 60 | Obtain Gil instead of EXP | Gunner + Psychic |
Gil for Damage | | Obtain gil every time enemy damages you | Thief + Samurai |
Gil Guard | | No more dropping the gil when running | Samurai + Mascot |
Grace Under Pressure | | When in low HP, attack power is doubled | Samurai + Psychic |
HP Heal Over Time | | Restores a small amount of HP as you use turns | White Mage + Trainer +Mascot |
Iceproof | 30 | Nullify all Ice-elemental attacks. | Berserker + Songstress |
Immobileproof | 40 | Guards against the Immobile status. | Warrior + Psychic |
Impenetrable Front | 97 | Immunity to frontal physical attacks | Warrior + Berserker +Psychic |
Lightningproof | | Nullify all Lightning-elemental attacks. | Black Mage + Trainer |
Magic Defense Training | 50 | Magic Defense goes up easier when leveling up. | Alchemist + Black Mage |
Magic Training | 50 | Magic goes up easier when leveling up. | Dark Knight + White Mage |
Marksman | 75 | | Gunner + Gun Mage +Alchemist |
MP Cost Protection | | Guards against the MP x 2 ailment | Gun Mage + Trainer |
MP Heal Over Time | 75 | Like the HP version, restores a small amount of MP as you use turns | Gun Mage + Dark Knight + Black Mage |
Physical Training | | Strength goes up easier when leveling up. | Warrior + Trainer |
Poisontouch | 70 | Physical attacks may cause Poison | Berserker + White Mage |
Secret Items | 87 | Additional items appear on shop inventories. | Mascot + Festivalist |
Shoplift | | Steal an item after you leave the Shop | Gunner + Thief + Lady Luck |
Silenceproof | 40 | Guards against the Silence status | Songstress + Black Mage |
Sleepproof | 55 | Guards against the Sleep status. | Alchemist + Berserker |
Slowproof | | Guards against the Slow status | White Mage + Lady Luck |